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Robe 11, 12 and 15 retextured to Beduin 1

All non-hooded robes retextured to Japanese Women (red kimono)

Remove Plate Armor Restrictions Patch 1.6
All You Fashion Designers Out There!
Jan 29, 2010 - 8:44 PM - by Infamous
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Quote:
Thanks to the CRAFT system,“Two worlds II“ players cannow convert their armored equipment as much as they want - and that includes new colors too. This game feature was the inspiration behind our new competition starting today. We’re offering all you fans out there a one-time chance to design your own cloak. And here’s the killer… if your design’s good enough, you could even see it used regularly in the actual game! Just download the template-PDF, print it out and start creating your own personal cloak! BUT remember - you can only use four different colors! Just scan your finished picture (at 300 dpi)
... [Read More]
1 Reply | 78 Views
Two Worlds II - Antaloor Post #13
Jan 29, 2010 - 8:35 PM - by Infamous
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IT'S DARK!!
Take an astonishing trip into the
pits and shafts of Antaloor’s
breathtaking mines

IT'S CREATIVE!!
AP readers can design their very
own cloak - and go down in the
history of Antaloor

IT’S…RATTLING??
The Droser's fierce attacks on
the beach could prove deadly
to your hero!

Download Link:
0 Replies | 29 Views
Two Worlds 2 Avatars
Jan 25, 2010 - 7:35 PM - by Infamous
We now have some new Two Worlds 2 Avatars for you all to use.



Special Thanks to ZuxxeZ Team.


Download:
http://www.insidetwoworlds.com/local...id=327&catid=1

The Avatars are now available at the Avatar Gallery.
3 Replies | 114 Views
Two Worlds II Preview @ IGN
Jan 21, 2010 - 7:16 PM - by Infamous
Quote:
Two Worlds was a laughing stock. There's no point in pretending otherwise. A vaguely Oblivion-esque roleplaying game, it reliably failed to match its ambition with its budget, resulting in a buggy, bizarre thing with a script seemingly written by a madman drunk on tramp juice. The one thing it did get right was timing - fairly hot on the heels of Oblivion, and something a little refreshingly different in the 360's relative youth. Also, it let you strap multiple swords together to make one even better sword. There's no arguing that that's a bad idea, right? Snickerfest it might have been, but the 2007 RPG sold well enough to warrant a sequel , one that we're told will be much, much better: built new from the ground up, rather than being simply more Two Worlds. That's your cue to stop sniggering at the back and pay attention.

The improvement starts with a new engine, known as Grace - apparently so impressive that some of its code is
... [Read More]
0 Replies | 173 Views
Two Worlds II preview @ Brutal Gamer
Jan 18, 2010 - 6:42 PM - by Infamous
Quote:

Straight away after we were shown another new area within the game, the swampy area in which plenty of zombies and beasts are lurking amongst the dirty waters. This is the first time the games GRACE engine truly shows its power, even though it is 2 years old it’s still looking bloody brilliant with a tremendous frame rate (no hiccups what-so-ever) – considering the games draw distance in the open areas is literally for miles I did expect the occasional bit of pop in, but for the half hour or so of playing around within the area, not the slightest bit was to be seen.

Luckily, we were able to play both the Xbox 360 and PC versions of the game. And whichever platform you plan on picking the game up on, you’ll be pleased to know that there is very little difference (graphically) between the two. The only major
... [Read More]
1 Reply | 148 Views
Two Worlds II - Antaloor Post #12
Jan 16, 2010 - 1:11 PM - by Infamous
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Views: 3920
Size:  1.26 MB

Preview on Topics of This issue:

SOURCE OF DANGER

A trip into the legendary Swallows
reveals a bizarre world full
of dark magic.

SOURCE OF INFO

The development team answers
questions from the fan community
in every detail.

SOURCE OF POISON
The cunning and dangerous Crab
will quickly paralyze you with its
poison.

Download Link:
http://www.insidetwoworlds.com/local...=25&linkid=320
5 Replies | 82 Views
Two Worlds 2: Technical advantages
Jan 14, 2010 - 6:17 PM - by Infamous
Quote:
From the screenshots and pictures of Two Worlds 2 that have been released up to now, one can see that the Reality Pump Studios are making an effort to create an visually impressive successor to the first Two Worlds game of 2007. PC Games Hardware had the chance to get some technical information about the forthcoming RPG from Lead Engine Programmer Mariusz Szaflik. He told us for example that GRACE (Graphics Rendition And Creation Engine), which Tow Worlds 2 is based on has been re-developed from scratch in order to utilize the possibilities offered by the current generation of hardware. One of the things the programmer mentioned is the support for multi-core processors.
Continued@PCGames

Most Of The Images have been uploaded to our Gallery ... [Read More]
3 Replies | 149 Views
» Latest Articles
26. September 2007 by Phalynx
Jobs @ InsideTwoWorlds.de
25. April 2007 by Phalynx
Banner & Buttons
10. April 2007 by Phalynx
Requirements
19. April 2006 by Phalynx
About Two Worlds
19. April 2006 by Phalynx
Reality Pump Gaming Studi...
19. April 2006 by Phalynx
Reality Pump Gaming Studi...
» Two Worlds 2 ENG
Genre: RPG
Status: Alpha
Multiplayer: up to 8


Release Date:
Mac: Spring 2010
PC DVD: Spring 2010
Xbox 360:: Spring 2010
PS3:: Spring 2010

Game Info:

At the Glance
Story
Gameplay
Bestiary
Background
Innovations
Characters

Game Tests

Previews
Interviews


Links:

Official Homepage
Two Worlds 2 Newsletter
Gallery
Antaloor Post


Shop:


» Gallery

TwoWorlds_Shot046
» Two Worlds 1 ENG
Genre: RPG

Status: Released

Multiplayer: up to 8


Release Dates
PC EU: released
PC PL:: released
PC US:: 29th Aug 07
PC UK:: 29th Aug 07
PC AUS:: 29th Aug 07
Demo:: released
Xbox 360:: 29th Aug 07
Platforms:
PC DVD, Xbox 360

Info
Gallery
Freq. Asked Questions

Multiplayer Classes
Skills

Gameplay
Magic
Spells
Story
Soundtrack

Engine
SDK / Editor
Requirements

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